Especially with the types of games I have (educational and/or simple). I agree with the others in the fact that I don't worry too much about piracy. Not necessarily piracy but does defeat one of the reasons publishers might provide games for free. The second thing I saw is that some sites will block outgoing links such that the link to your website won't work. He had actually gone on a forum to tell people to come to his site where they could play this game without ads. The ads were on the game page on my site. The first was where an educator had one of my games on his site in an iframe such that my ads didn't show. These incidents were things that I happened to come across when Googling my games at one time. We dont need your email address or require you to register to use Construct 3. I'm sure there are more reasons but I don't worry too much about it. Jump in right now from your browser and see why everyones building games with Construct 3. Here's the two types of things I've seen over the years. I don’t understand why piracy occurs with free games.ĭo people download them, crack them then reupload with their own code and adverts in. However, for anybody seeing no problem in that illegal copying why are you not working freely for lets say 6 to 12 months for your boss? That is exactly what happens when somebody illegally copies somebody else work. It doesn't seems to be a crime to illegally copy others people creations because it is so easily and quickly done. When it is affordable priced and it does what you expect you to do, just obtain it legally. Nevertheless, even a pirated game can be good and free public relations for you.Īs a general advice to anybody who reads this just play or use everything legally. Anyway, somebody who is pirated your game would also never be your customer. I also do not protect the ebooks I create or applications I made. I should not bother too much about protection. Or just try to convince them that you also need an income to feed your family and make other nice games. Give the player some background information, how long did you work on that game, how did you create it, to what (great) extents did you go to create it. Check the player against the financial info. When that challenge is successful finished, give the legal player an ebook about the story behind the adventure. For example, if your game is kind of an adventure, create a challenge in your game. Maybe besides the game itself, providing something extra to a registered player is also a good idea. However in my opinion, setting a good price/quality/players experience and good customer care can prevent at least some people of stealing your hard work. All other names, trademarks and logos are property of their respective owners.Sadly, if someone wants to pirate your game, there is nothing anybody can do about it. iPhone®, iPad® and App Store® are trademarks of Apple Inc. Android and Google Play are trademarks of Google LLC. Nintendo Switch is a trademark of Nintendo. Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, Xbox One and Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies. “PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PS4 logo” and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. All other intellectual property relating to the trucks, machines, construction equipment, associated brands and imagery (including trademarks and/or copyrighted materials) featured in the game are therefore the property of their respective companies. The machines in this game may be different from the actual products in shapes, colours and performance. Software Entwicklung GmbH and its logos are trademarks or registered trademarks of weltenbauer. Construction Simulator, astragon, astragon Entertainment and its logos are trademarks or registered trademarks of astragon Entertainment GmbH. Published and distributed by astragon Entertainment GmbH.
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